Hire Room Service = More reputation, positive income. Hotel needs repairs = Loss of income, maintenance cost = increase income (A good example might be Hotel Tycoon, Gear City, maybe Software Inc?) Something similar to Adventure Capitalist but with more depth, something that isn't a Clicker/Idle game but will require more depth to thought.Į.g. Press Button - Produce Money - Store Money - Press Button - Upgrade/Buy - Produce More and so on. So what am I looking for? Essentially a tutorial/documentation that provides information on how to do the following: I can do some C# coding and 3D/2D design with mesh/materials etc and can implement them in Unity - which is pretty irrelevant just now - because I can't create a basic system to implement them to! I'm currently searching for some documentation on creating a monetary system using simple click-based GUI interaction to influence users money/resources. Except none of them are actually providing useful resources into creating an Virtual Economy. I've done the Unity tutorials and what-not, as well as some other ones like Stormtek RTS Tutorial. But the internet is vast and swamped with (un)useful information. "Look at this website for C# coding" or "Oh that's a great idea - what about if you do this, and this too in the game!" "It's a lot of work - start with something smaller." "Break down development into chunks, and look up tutorials for each bit."Īll in all - those contain great feedback and useful resources however, I'm finding it nearly impossible to come by any actual tutorials that are free, complete, or relevant. I've come across so many forums/discussions/tutorials that advise people on what to do before starting - i.e. I've been trawling the web for months trying to find a good free tutorial for creating Tycoon/Economic Simulation/Resource Management games.
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